Friday, 31 January 2014

Scene blockout

Here is the scene blockout as it stands, breaking this down, the brick wall surrounding the temple can be modular and should be straight forward to create. The large plane in the scene represents the surrounding terrain, I feel this will need to be extended and using the terrain editor in UDK I will create a simple field which I think it is looking at the concept which is surrounded by fog.
The trees are not the kind of trees I want, they are just place holder generic trees which will need to be changed to large blossom trees at a later stage but first I need to learn how to create them correctly. As for the temple I am not sure what is in the middle so I may leave it empty but the temple itself looks like it can be created in sections and duplicated so this will allow me to focus on a section and get looking like a good quality portfolio piece.


PPD2 Intro

I am now working on the second half of this module, Professional portfolio development 2, and for this module I am continuing from the first part, I will be creating this scene from the concept art below which is from Gears of War, as seen in my showreel blockout.

I have identified that I need to look into creating foliage, for the weeds as well as the blossom trees, what I plan to do for this is only create one and duplicate this around, and rotate the blossom tree slightly so it looks different. I will be researching into foliage creation next week. One of the things I really wanted to add are falling leafs, since there are some already on the floor I will be looking into how to get that dynamic element in the scene. 

As for the main piece I am contemplating whether to use Z-brush or something else, and even though I have not used Z-brush that much I feel this is the best way to do rocks and concrete details and I will have to learn that as soon as possible along with the foliage. 

Breaking this down I think if I only do one section and duplicate it around it will make it much easier and quicker to complete this scene. If I have time I would like to add day and night transition however this is also another thing I need to look into.

Overall I feel this concept piece is do-able in the time given, and doesn't require too much time to complete compared to others, the only downfall is I will need to learn quite a few workflows in order to do this. My aim is to have this in my end showreel along with the Crater Tavern which I am working on in the Advanced 3D module and the last of us modular building, I am still unaware of which one will be going first and last in the showreel but that will depend on the finished quality at the end.